Starcraft 2: Wings Of Liberty

 

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Relevant Game Background: StarCraft II is a sequel to the real-time strategy game StarCraft, announced on May 19, 2007, at the Blizzard World Wide Invitational in Seoul, South Korea.[9][10] It was eventually set to be released as a trilogy.[11][12]...StarCraft II is free to play; multiplayer and the Wings of Liberty campaign are free, and all Co-op Commanders free until level 5, except for Jim Raynor, Sarah Kerrigan and Artanis, which can be played up to the maximum 15 level.[13] Internet access is not required to play the game[14] but is required for installation.[6] StarCraft II is available through digital distribution.[15]...StarCraft II: Wings of Liberty sold 1.5 million copies in its first two days[16] and 3 million copies in its first month.[17] It was the best-selling game of July 2010.[18]...Blizzard intends to continue support StarCraft II years after release, in a similar manner to the StarCraft patches, which have been updated more than ten years after the release of the original StarCraft.[19]...Starting in about 2002, pro-gamers started to become organized into teams, sponsored by large South Korean companies like Samsung, SK Telecom and KT. StarCraft is also the most popular computer game competition during the annual World Cyber Games thanks to its Korean fanbase, and it is overall one of the world's largest computer and video game competitions in terms of prize money, global coverage and participants...Over US$4,000,000 in prize money has been awarded in total, the vast majority of which comes from tournaments in South Korea.[3] For several years after the release of StarCraft II, competitive StarCraft: Brood War was no longer televised. However, in early 2015, the game returned to Ongamenet's televised lineup....The game's professional competition has remained largely separate from that of StarCraft II, though both games' current largest Korean competitions, the Afreeca StarCraft League (ASL) and Global StarCraft II League (GSL), are organized by Afreeca TV. Players have transitioned between the two throughout the years, but outside of the transitional 2012 season of Proleague, none have competed professionally in both at the same time....” ("StarCraft in esports", https://en.m.wikipedia.org/wiki/StarCraft_in_esports)

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Relevant Insurance Coverage for Business, Office & Gaming Equipment :
a) Personal Property Coverage that covers all electronics from perils like theft
b) Business equipment and Data Coverage
c) Commercial equipment coverage that covers computers, photo copiers and other electronics
d) Auto Insurance: OPCF 38 - Agreed limit for automobile Electronic Accessories and Equipment
e) Travel & Health
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